Halloween: Lessons Learned From Horror Movies
We've all seen a horror movie. When the girl goes to check out a noise in the basement, we yell "don't go down there!" We know what's coming! Well, that is one of many lessons we can learn from scary movies. There are plenty lessons to choose from, but I picked my favorites. Feel free to add to the list.
If you find that your house is built upon or near a cemetery that was once a church used for black masses, had previous inhabitants who went mad, died in some horrible or who performed satanic practices, move away immediately.
Never read a book of demon summoning aloud, even as a joke. And of course there's this: As a general rule, don't solve puzzles that open portals to Hell.
There are two general rules here. If you're searching for something which caused a noise and find out that it's just the cat, leave the room immediately if you value your life. And; do not search the basement, especially when the power has just gone out. This is one I definitely follow!
Thanks to Steven King, I would guess any town in New England named 'Castle Creek' is deserted! You'll have to do your research, there's no website (surprisingly) that shows all of them. Stay away from certain geographical locations, some of which are listed here: Amityville, Elm Street, Transylvania, the Bermuda Triangle, or any small town in Maine
These lessons are the difference between becoming a victim of a psychopath or living to make a sequel! When you are with a group, stay that way. Pairing off or going it alone is certain death. If you're running from the monster (or psycho killer), expect to trip or fall down at least twice. More if you are female. Also note that, although you are running and the monster is merely stumbling along, it's still moving fast enough to catch up with you. Running isn't the only form of escape. There is always the car. But here is something to keep in mind: when you try to start your car, no matter how reliable the vehicle is normally, you'll have to crank the engine over many times before it will fire
They say any port in a storm right? Wrong! According to what I've seen in horror movies, there are some places that you just don't go. So, when your car runs out of gas in the middle of the night and you see a cozy looking deserted house, don't knock on the door for help. Run. Run fast. If you find a town which looks deserted, it's probably for a reason. Get the hint and stay away.
You know your friend and your friend knows you. So, if you see signs of change like extra hair, long pointy teeth, glowing eyes, fascination for blood, gray complexion, etc. there is something wrong. If they drool when they see you or start sniffing your brain it's time to RUN!
Moms are right sometimes. And when she pounded into your head not to talk to strangers, she was very right. If you are approached by a gross or slimy looking creature, do think you can learn something from it if you are nice. You'll end up in a pod with a soul sucking clone taking out your friends one by one. Or if a stranger comes up to you with say a chainsaw, machete, hockey mask, long metal fingers, and the like, chances are it won't be a warm conversation. Unless, you count the blood gushing out of your body! If you choose to chat a fiend up, remember you could end up in a dark, dank basement torture chamber.
You've run, you've hidden, you've manned up. Then you have fought and mortally wounded your monster or psycho. Now it's Miller time! Right? WRONG! Never walk away thinking you've done the job. As soon as your back is turned, that evil foe will surely open its eyes, see you vulnerable and try to kill you.No matter how many times you have shot, stabbed, torched or attacked the monster (psycho), you're job isn't complete. There are two options here. First,use one of your remaining friends, if any survived, as a human shield or wait for his attack and shoot,stab, torch,attack the monster (psycho) again.And again. And again. Check thoroughly this time for a sign of life. Once it is proven that your evil creep is dead.........THEN it's Miller time!